making Hive Jump is a blast!


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  • Registration changed to require approval by moderators.

    Hi all!

    First, a big thanks to @Meraple for finding and reporting Spam posts on the forum. We've banned the offending users and the posts, but since it was robot-spam, more users kept sneaking through the authentication system.

    As such, I've switched registration to "approval-only" mode, so all new users will have to be approved by moderators. This is a temporary measure to prevent spam, but it may last a while, as our focus is on development of the game, not the forums currently. 

    Thanks for all your support!

    -Matt D
  • Online Multiplayer Progress, Backer NPCs, Indie Spotlight!

    Online Multiplayer Progress, Backer NPCs, Indie Spotlight!

    Happy 2016 Jumpers! This is it. This is the year of the JUMP!

    We’re super pumped to bring you this update because it shares the first look at one of our biggest and most important systems. Online multi-player. We’ve also been progressing with additional front-end elements of the game, creating and sharing backer NPCs as well as doing our best to spread the word about the game.

    In this month's update:

    • Online Multi-player First Look!
    • Backer NPCs and cameos!
    • Pure Nintendo’s Indie Spotlight on Graphite Lab!
    • Community Spotlight: CRASHLANDS!
    Online Multiplayer
    One of the biggest systems we’ve planned for Hive Jump is the Online Multiplayer system. While the game has been designed with multiplayer in mind from the start, there were months of development where we had to get in depth with the gameplay and the online play fell behind. We’re now happy to report that we’re getting that system properly synced. 

    Some highlights so far:

    • We have the game running online cross-platform, specifically; we’ve been testing PC to Mac connections.
    • The game stays well-synced for a while but we still need to do more refactoring.
    • Some of the physics systems weren’t super friendly with the approach we are taking and its causing some thing to get out of sync.
    • We also have to spend some time configuring a more reliable way to do collision checks.
    Even beyond bug-fixing and optimization, there is still a fair amount of work to do (such as the steam matchmaking), but we’re so excited to be getting to this stage where we can play Hive Jump online. We can’t wait to play this game with all of you!

    Backer Tier NPCs

    All of our AWESOME NPC DESIGNER TIER backers and above are getting their likeness added to the game! We’ve enjoyed talking with all of you to collect your photos, learn about your interests, and then turn that into an awesome NPC which will be discovered in special parts of the Hive.


    Want to say a special thanks to Justin Sharp, Tristan Meiman who flattered us with a two page indie spotlight in the Dec/Jan issue of Pure Nintendo Magazine! Then, we need to say a HUGE THANKS for the WHOPPING 6-page spread which covered Hive Jump! THANK YOU!

    Download the mag at:
    Follow them on Facebook:
    Tell them they are cool on Twitter:

    Community Spotlight: Crashlands

    CRASHLANDS! Woot! How awesome was that trailer?

    We can’t say enough good things about our buddies at Butterscotch Shenanigans. These guys (fellow St. Louis developers) have gone through serious hell to bring their game to market and guess what? It launches tomorrow on Steam, iOS, and Android! 

    Pick up a copy and give them that day 1 bump!

  • A brief history of Graphite Lab!

    Long live the lab!
  • Early Access July 20th, Wii U FAQ, Scorcher Boss, Aliens and Weapons!

  • Discord

    Here's the permalink!
  • Just preordered, any important dates/info I should know.

    Scott, if I told you everything, where would all the surprises go?

    You'll just have to stay tuned to find out more!