MattDonatelli

making Hive Jump is a blast!

About

Username
MattDonatelli
Joined
Visits
644
Last Active
Roles
Administrator, Developer
Points
276
Badges
16
Website
http://www.hivejump.com/
Twitter
@mattdonatelli
Steam ID
spekkio
PSN ID
themaineman5

Featured Badges

  • Next Build ETA?

    I'm actually giving some level design love to the new environments today! Maybe I'll do a livestream?
    Meraple0589651
  • Who's hyped for Hive Jump and Rewards?

    We're going to be uploading a build to Steam soon and testing out how that whole system works. We might be able to distribute test builds this way, but we'll have to see if there are any limitations and what that all entails!

    Also, love the signature! Very geometric and cool!
    Meraple
  • Backer Goods Postal Changes

    Send us an e-mail at info@hivejump.com with your kickstarter e-mail address and your new physical address and we'll update it for you in BackerKit!
    0589651
  • PAX South Test Build

    Really great feedback! Thanks for taking the time to share it with us!

    Here's a few steps we've already taken to resolve some of those issues since the PAX South build:
    1. Hive Threat System - Scales the difficulty and sends swarms when you've killed enough eggs and enemies. 
    2. Revamped economy based on whether you are in DEMO mode, or CAMPAIGN MODE. (Demo mode is just for show floor experiences, like what you played. Campaign mode has an economy that scales better over long periods of play, meaning you won't get level 3 weapons in a single playthrough.)
    3. Destructible spawners - You can kill spawners to prevent enemies from spawning behind you and surrounding you, and as a result more will spawn in front of you as well. (but perhaps we can weight even more to spawn from below just to make sure). 
    Now, regarding walls! We've made sure to not place destructible walls in the critical path of the level, because that could result in some players not being able to progress due to not being able to damage the walls. However, we are looking into other ways to gate progress a bit, and I really love the idea of your bug-wall! There are a lot of complications to making a game object that is both a wall, and enemy AI, so we'll look into it, but I can't promise it'll be the final version that gets in the game. We will continue looking at fair and fun ways to challenge players and "wall" them at certain times, because we totally agree that some nimble players can avoid a lot of the enemies. 

    Thanks again for all the feedback!
    Meraple
  • Post your Hivekus

    Alone in the hive
    Running through dark corridors
    Machine gun blazing

    -Lt. Luke Lively
    Qaantar