MattDonatelli
making Hive Jump is a blast!
About
- Username
- MattDonatelli
- Joined
- Visits
- 644
- Last Active
- Roles
- Administrator, Developer
- Points
- 276
- Badges
- 16
- Website
- http://www.hivejump.com/
- @mattdonatelli
- Steam ID
- spekkio
- PSN ID
- themaineman5
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Next Build ETA?
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Who's hyped for Hive Jump and Rewards?
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Backer Goods Postal Changes
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PAX South Test Build
Really great feedback! Thanks for taking the time to share it with us!Here's a few steps we've already taken to resolve some of those issues since the PAX South build:- Hive Threat System - Scales the difficulty and sends swarms when you've killed enough eggs and enemies.
- Revamped economy based on whether you are in DEMO mode, or CAMPAIGN MODE. (Demo mode is just for show floor experiences, like what you played. Campaign mode has an economy that scales better over long periods of play, meaning you won't get level 3 weapons in a single playthrough.)
- Destructible spawners - You can kill spawners to prevent enemies from spawning behind you and surrounding you, and as a result more will spawn in front of you as well. (but perhaps we can weight even more to spawn from below just to make sure).
Now, regarding walls! We've made sure to not place destructible walls in the critical path of the level, because that could result in some players not being able to progress due to not being able to damage the walls. However, we are looking into other ways to gate progress a bit, and I really love the idea of your bug-wall! There are a lot of complications to making a game object that is both a wall, and enemy AI, so we'll look into it, but I can't promise it'll be the final version that gets in the game. We will continue looking at fair and fun ways to challenge players and "wall" them at certain times, because we totally agree that some nimble players can avoid a lot of the enemies.Thanks again for all the feedback! -
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