MattDonatelli
making Hive Jump is a blast!
About
- Username
- MattDonatelli
- Joined
- Visits
- 644
- Last Active
- Roles
- Administrator, Developer
- Points
- 276
- Badges
- 16
- Website
- http://www.hivejump.com/
- @mattdonatelli
- Steam ID
- spekkio
- PSN ID
- themaineman5
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Early Access July 20th, Wii U FAQ, Scorcher Boss, Aliens and Weapons!
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Forum Split - Cannot Post
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Registration changed to require approval by moderators.
Hi all!First, a big thanks to @Meraple for finding and reporting Spam posts on the forum. We've banned the offending users and the posts, but since it was robot-spam, more users kept sneaking through the authentication system.As such, I've switched registration to "approval-only" mode, so all new users will have to be approved by moderators. This is a temporary measure to prevent spam, but it may last a while, as our focus is on development of the game, not the forums currently.Thanks for all your support!-Matt D -
I missed my assignment...
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Character Customization, Runabouts, NPCs, Relics, and more!
Glad you like the colors! The scheme is a little flexible at this point, you might see a few different colors pop in, and a few not make the cut in the final game.HUGE fan of the color schemes and symbols!!!
Runabouts are AMAZING. Will there be more to choose from? I hope so, some extra Heads for runabouts and Helmets for jumpers. That would be RAD.
So far, very impressed. Keep up the great work guys!
p.s. did you end up finding out about that idle gun mismatch? You can see it in the example colors gif in your post. like, the 2 sections of gun are only attached to the hands and not to each other... >.>Also, a quick note, all skins are full-body and that's the way it will be for the launch of the game. There won't be swappable helmets or boots or guns or anything like that. It's not that we wouldn't love to do that, but with the technical demands of how the Sprite Lamp lighting works, and other production factors, we're sticking to full-body skins.